Mahjong Tale

The rules

Mahjong Tale is a realistic 3D Mahjong practice table where four seats race through a 16-tile house variant by drawing, discarding, and claiming tiles. The rules are learnable; the tempo is what keeps you awake.

The tiles

A set has 144 tiles. Three suits run 1-9, four each: Dots (筒), Characters (萬), and Bamboo (條). Add the four Winds and three Dragons, four of each, plus 8 Flowers and Seasons.

Flowers are bonus tiles. When you draw one it is set aside automatically and you draw a replacement.

The goal

Your starting hand is 16 tiles. You win by forming 5 melds + 1 pair (17 tiles): five sets, each a triplet or a run, plus a matching pair.

This build also recognises two special hands:

  • Seven Pairs
  • All Triplets (碰碰胡)

A turn

Play moves counter-clockwise. On your turn you draw a tile, then discard one face-up. After a discard there is a short window where any player may call the discarded tile. Stay with the table or the chance is gone.

The calls

Pong
Claim a discard to complete a triplet.
Chao
Also: Chi / Chow
Claim the previous player's discard for a sequence.
Kang
Also: Kong / Kan
Complete a set of four; draw a replacement.
Todas
Also: Hu / Mahjong
Declare a winning hand.

A win (Todas) on another player's discard beats lower-priority calls like Pong or Chao for the same tile.

The lesson is the tempo.

Open the table, watch the discards, and let the calls start making sense.

Sit down